Autodesk MotionBuilderAutodesk® MotionBuilder® software helps you work faster and more productively when working on 3D character animation for games. With its real-time, nonlinear environment, cutting-edge rigging and simulation features, and powerful tools for handling motion-captured data, it’s a complementary product to Autodesk® 3ds Max®, Autodesk® Maya®, and Autodesk® Softimage® software. MotionBuilder includes integration with Autodesk® HumanIK® animation middleware, so that what you see in MotionBuilder is what you get in the game. MotionBuilder offers animators and technical directors: - Real-time display and animation tools designed to help maximise speed and efficiency
- Powerful tools for handling motion-captured data
- Real-time simulations inside the application for a more efficient workflow for producing realistic animations
- A real-time, nonlinear environment combining multiple media types into a timeline editor
- HumanIK character technology
- Advanced time-saving productivity tools save/load character animation functionality, file-batching tools, and support for multiple animation takes
- Software development kit (SDK) and Python® scripting language to automate repetitive, time-consuming tasks, and to extend and create features without leaving the MotionBuilder environment
| High Moon Studios: Mixing It Up Leading game developer High Moon Studios reaps the benefits of a hybrid pipeline featuring leading Autodesk 3D software and the Autodesk® FBX® file format. They have been taking advantage of the best-in-class capabilities of 3ds Max, Maya, and MotionBuilder. | Python is a registered trademark of Python Software Foundation. |