Autodesk HumanIK
Autodesk HumanIK 2012: Character animation game middleware

Game Middleware for Real-Time Character Animation

Create more believable, real-time character animation for games with Autodesk® HumanIK® game middleware. The software’s full body inverse kinematics (FBIK) system enables characters to interact realistically with their environment and other characters. Create, modify and reuse character animations by dynamically layering FBIK information onto existing clips at runtime, saving valuable animator time. Autodesk® HumanIK® 2012 game middleware supports the Apple® iOS mobile platform, enabling more realistic character animation on Apple mobile devices.

  • Procedural motion adaptation - Layer FBIK solutions onto existing animations for seamless interaction with the environment.
  • Retarget, reuse and lower costs - Create, modify and reuse character animations with runtime retargeting to differently proportioned characters.
  • Epic Unreal® Engine integration - An artist-friendly toolset puts control of IK integration into the hands of animators.
  • Artist-friendly workflow - The Characterisation tool makes character configuration part of a seamless, integrated workflow. Specify bone mappings and evaluate work in the familiar Autodesk® Maya® software environment.
  • Extensive gaming platform support­ - Optimised for Microsoft® Windows (32-bit) and Apple iOS operating systems, Sony PlayStation®2, PLAYSTATION®3, Microsoft® Xbox®, Xbox 360® and Nintendo® Wii™ game consoles.

Related Information
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