| Introduction |
| • Create interface controls
in Maya |
| • Load final face control file
- discuss hierarchy and limits etc. |
| • Delete upper eyelid controls |
| • Create locators, and controls from
scratch for left side |
| • Scale -1 X, unlock normals,
flip normals, rename etc. |
| • Export to FBX, Import to MB |
| • Create Groups, Save file |
| |
| Maya Joint Rigging |
| • Rigging in Maya - create and place
some joints |
| • Rigging in Maya - paint some weights |
| • Preparing the character to export
to MB - Discuss Tpose |
| • Export the character to FBX |
| |
| MotionBuilder Joint
Rigging |
| • Preference for weighting precision |
| • |
Importing the character into MB (Difference
between regular open and import function) |
| • |
Assign eye shader, Characterize -
discuss manual characterize for non-MB joint names |
| • Create Control Rig for body, briefly
discuss control rig |
| • Create Groups for organization |
| • Import Face controls - constrain them
to the head |
| • Create Character Face - create channels
etc. |
| • Pose joints for each pose |
| • Set each pose to be animatable |
| • Create Normalize Relation constraint |
| • Create interface connection relation
constraint |
| I• terating - reimporting updated weights,
geo into rigged MB scene |
| |
| MotionBuilder Blendshape
Rigging |
| • Show blendshape file in Maya |
| • |
Discuss 'rules' for exporting blendshapes
- naming best practises, order etc. |
| • Export FBX for main blendshapes, Import
FBX, Save |
| • Open Final Joint rigged scene |
| • Delete character, control rig, geometry
etc. |
| • Merge main blendshape character |
| • Assign blendshape to Character Face |
| • Map shapes to custom expressions |
| • |
Add eye joints to be driven as well
- this mixes both blendshapes and joints |
| |
| Animating the face |
| • Keyframe animation control - create
default, happy, angry clips |
| • |
Clear animation and reapplying face
clips with Story - blend them together etc. |
| • |
Merging multiple takes into a single
scene (1 template file for multiple animation clips) |
| • Make a change to one of the takes
- re-export as single takes |
| |
| Below if time
permits |
| |
| Voice Reality |
| • Add voice device to jointrig scene,
import audio file, add phonemes |
| • Create character face poses for phonemes,
connect in relation constraint |
| • Adjust threshold slider for audio
in voice device |
| |
| Mouse mocap for
eyes |
| • Add mouse device |
| • Create relation constraint, add mouse
as sender, eye controls as received |
| • Connect with normalize
function to drive eye controls |