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David Coleman is a CG Supervisor at Electronic Arts Canada,
working in a character art department which creates nextgen
character art assets for many video game productions. David
is currently responsible for the art authoring tools and workflows
for a large team of character artists, and specializes in tools
for creating character likeness, facial animation and rigging. David
has been with Electronic Arts since 1996, working in various
teams, including motion capture and art tools groups, having
worked on over 30+ video games. David also taught a motion
capture class for 3+ years at the Art Institute of Vancouver.
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