Effective facial animation is crucial for breathing life into digital characters. In this MasterClass learn how to leverage the advanced facial rigging features within MotionBuilder to tackle one of the most challenging aspects of creating believable digital characters.  David Coleman, CG Supervisor, has spent over ten years creating digital characters and workflows at Electronic Arts, and will present methods for building facial animation rigs that are powerful, flexible and animator-friendly.  Attend this course to learn how to transfer a character from Maya into MotionBuilder and create a facial animation control rig; both blendshape and joint deformation methods will be covered.

This MotionBuilder course is suitable for technical directors and animators with proficiency in either Autodesk Maya or 3ds Max.

Registration closes 2 May 2008 and seats are limited, so sign up today!

Date Monday, 5 May 2008
Timing 10:00am-2:00pm
(Registration will commence at 9:30am)
Venue Academy of Interactive Entertainment
The Atari Building
Level 8, 14 Queens Road
Melbourne VIC 3004
Pricing $199 ex GST







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